Mobile Learning Mahilung as an Ethno-Edugames Media Dayak Cultural Literacy in Game-Based Learning

Authors

  • Maryam Mustika Universitas Negeri Makassar, South Sulawesi, Indonesia
  • Karta Jayadi Universitas Negeri Makassar, South Sulawesi, Indonesia
  • Widya Karmila Sari Achmad Universitas Negeri Makassar, South Sulawesi, Indonesia
  • Firdaus W. Suhaeb Universitas Negeri Makassar, South Sulawesi, Indonesia
  • Eli Karliani Universitas Palangka Raya, Central Kalimantan, Indonesia
  • Laila Rahmawati Universitas Palangka Raya, Central Kalimantan, Indonesia

DOI:

https://doi.org/10.59175/pijed.v4i2.842

Keywords:

Cultural Literacy, Ethno-Edugames, Games Based Learning

Abstract

This study aims to evaluate the level of feasibility and user response to the Mahilung Mobile Learning (M-Learning) application as an ethno-edugames media based on Dayak cultural values ​​in Game-Based Learning (GBL) in elementary schools. The research method was evaluative with a quantitative descriptive design supported by qualitative analysis of open-ended comments. The evaluation was conducted in two stages: expert validation and limited trials. Validation involved material and media experts. The implementation trial involved six teachers and 31 fifth-grade students from two elementary schools selected purposively. The research instruments included an expert validation sheet, teacher and student response questionnaires, and an observation sheet. The results showed that Mahilung was categorized as “very suitable,” with validation scores from material experts of 96% and media experts of 90%. Teacher responses reached 88% and student responses 92%, both of which fall into the “very good” category. Qualitative feedback confirmed that Mahilung is engaging, easy to use, and relevant to the local cultural context. It was also found that using the application can help increase student engagement and understanding in game-based thematic learning. Mahilung contributes as an effective digital learning media to support the implementation of GBL, increase student engagement, and support teachers in strengthening local cultural literacy in elementary schools. This research, which integrates ethno-edugames based on Dayak cultural values ​​into GBL at the elementary school level, is novel and contributes empirical evidence regarding the feasibility, user acceptance, and cultural relevance of local digital media, thus enriching the study of culture-based learning in Indonesian education.

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Published

2025-12-13

How to Cite

Mustika, M., Jayadi, K., Achmad, W. K. S., Suhaeb, F. W., Karliani, E., & Rahmawati, L. (2025). Mobile Learning Mahilung as an Ethno-Edugames Media Dayak Cultural Literacy in Game-Based Learning. PPSDP International Journal of Education, 4(2), 1020–1031. https://doi.org/10.59175/pijed.v4i2.842