Advantages and Challenges of Using Kahoot for Vocabulary Building in the Classroom: A Literature Review

Authors

  • Suryanti Suryanti Universitas PGRI Palembang, Sumatra Selatan, Indonesia
  • Nabila Samira Kuspandi Universitas PGRI Palembang, Sumatra Selatan, Indonesia
  • Masagus Firdaus Universitas PGRI Palembang, Sumatra Selatan, Indonesia

DOI:

https://doi.org/10.59175/pujes.v2i2.629

Keywords:

Game-Based Learning , Kahoot Application, Language Classroom, Vocabulary Learning

Abstract

: This literature review examines the integration of Kahoot, a game-based learning platform, in enhancing vocabulary learning within classroom environments. Drawing from fifteen peer-reviewed studies published between 2019 and 2024, the review explores both the advantages and challenges of using Kahoot to support vocabulary acquisition among language learners. Findings indicate that Kahoot significantly boosts student motivation, engagement, and vocabulary retention through gamified elements such as instant feedback, competitive formats, and interactive visuals. Additionally, it serves as an effective tool for real-time assessment and promotes collaborative learning. However, the review also highlights certain limitations, including the superficial nature of vocabulary knowledge gained, as well as technical and accessibility issues in under resourced contexts. The paper concludes that while Kahoot is a valuable supplement to traditional instruction, its use should be balanced with strategies that support deeper language processing. Recommendations for future practice and research are discussed to optimize its pedagogical application in diverse learning contexts.

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Published

2025-12-20

How to Cite

Suryanti, S., Kuspandi, N. S., & Firdaus, M. (2025). Advantages and Challenges of Using Kahoot for Vocabulary Building in the Classroom: A Literature Review. PPSDP Undergraduate Journal of Educational Sciences, 2(2), 97–104. https://doi.org/10.59175/pujes.v2i2.629